package com.itheima.demo1p;

import java.util.Random;

public class Role {
    private String name;
    private int blood;
    private char gender;
    private String face;    //长相是随机的

    String[] boyfaces = {"风流倜傥", "气宇轩昂", "相貌英俊",
            "五官端正", "相貌平平",
            "一塌糊涂", "面目狰狞"
    };

    String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "亭亭玉立",
            "身材姣好", "相貌平平",
            "相貌简陋", "惨不忍睹"
    };

    //attack 攻击描述:
    String[] attacks_desc = {
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁问%s。",
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的向%s。"
    };

    //受伤描述:
    String[] injureds_desc = {
            "结果给%s造成一处瘀伤",
            "结果%s退了半步,毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果「轰」的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };

    public Role() {
    }

    public Role(String name, int blood, char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        setFace(gender);
    }

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char gender) {
        if (gender == '男') {
            this.face = boyfaces[new Random().nextInt(boyfaces.length)];
        } else if (gender == '女') {
            this.face = girlfaces[new Random().nextInt(girlfaces.length)];
        } else {
            this.face = "面目狰狞";
        }
    }

    /**
     * 获取
     *
     * @return name
     */
    public String getName() {
        return name;
    }

    /**
     * 设置
     *
     * @param name
     */
    public void setName(String name) {
        this.name = name;
    }

    /**
     * 获取
     *
     * @return blood
     */
    public int getBlood() {
        return blood;
    }

    /**
     * 设置
     *
     * @param blood
     */
    public void setBlood(int blood) {
        this.blood = blood;
    }

    //定义一个方法用于攻击
    public void attack(Role role) {
        Random r = new Random();
        int index = r.nextInt(attacks_desc.length);
        String KungFu = attacks_desc[index];

        //输出一个攻击的效果
        System.out.printf(KungFu,this.getName(),role.getName());
        System.out.println();

        //计算造成的伤害
        int hurt = r.nextInt(20) + 1;

        //挨揍的人的剩余血量
        int remainBlood = role.getBlood() - hurt;

        //校验剩余血量
        remainBlood = remainBlood < 0 ? 0 : remainBlood;

        //修改剩余血量
        role.setBlood(remainBlood);

        //受伤的描述
        if(remainBlood > 90){
            System.out.printf(injureds_desc[0],role.getName());
        }else if(remainBlood > 80){
            System.out.printf(injureds_desc[1],role.getName());
        }else if(remainBlood > 70){
            System.out.printf(injureds_desc[2],role.getName());
        }else if(remainBlood > 60){
            System.out.printf(injureds_desc[3],role.getName());
        }else if(remainBlood > 40){
            System.out.printf(injureds_desc[4],role.getName());
        }else if(remainBlood > 20){
            System.out.printf(injureds_desc[5],role.getName());
        }else if(remainBlood > 10){
            System.out.printf(injureds_desc[6],role.getName());
        }else{
            System.out.printf(injureds_desc[7],role.getName());
        }
        System.out.println();
    }

    public void showRoleInfo() {
        System.out.println("角色名称：" + getName());
        System.out.println("角色血量：" + getBlood());
        System.out.println("角色性别：" + getGender());
        System.out.println("角色长相：" + getFace());
    }

}

